Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal. Recent Reviews: Very Positive (119) - 81% of the 119 user reviews in the last 30 days are positive. Day of Infamy features 9 player classes and 10 objective-based game modes, providing a variety of experiences depending on what you’re looking for. Objectives include capture points, officers to assassinate, enemy intelligence to carry, and destructible targets such as anti-aircraft batteries, fuel dumps and radio communication centers. Day of Infamy is a multiplayer tactical simulation first-person shooter video game developed and published by New World Interactive set during the events of World War II in the European Theater. It is a standalone to the Day of Infamy mod released for their previous title, Insurgency. Day of Infamy uses Valve's Source engine. The game was released for Microsoft Windows, macOS, and Linux on.
Released 23 Mar 2017
World War II is a conflict that inspired many a video game. How could it have not? It was the biggest conflict in human history, covering the largest geographical area and involving a lot of brutal, intense fighting in a relatively short amount of it time. And while we tend to sometimes be critical of the games set in WWII, we can't deny their attraction. That's why the developers of War on Terror-inspired Insurgency decided to tackle the much older conflict in Day of Infamy.
There is no plot, as multiplayer FPS games rarely have the need for one. It's World War II! The Western front (and its less glamorous cousin, the Mediterranean theatre) is yours to fight over. Only three factions are present in the game: the American army, the Commonwealth forces and the Wehrmacht. Unfortunately, neither Soviets, nor anyone else made it into the game. Maybe they will appear one day.
This game entered Steam's Early Access Program on July 28th, 2016.
Day of Infamy is a class based shooter. However, considering that it's a relatively realistic game, most classes serve only to limit access to certain classes of weapons – there are no medics or jump pack troops in this game. It's a first come – first serve system, but it works well. Being a rifleman is a perfectly acceptable choice because of the long-range accuracy of their guns and the ample grenades they can carry. It's even better for Americans, since they have the semi-automatic Garands.
Each class has a slightly customizable set of weapons and an additional ability/specialism: for example, Riflemen have more stamina, which is important for running around the map. The Radioman enables faster capture of points on the battlefield, but also serves as one of half of the Officer-Radioman symbiosis. The Officer – limited one per team – can not only dole out orders and enjoy SMGs, but also call in smoke, artillery and more. But for that, he needs a radioman to be nearby. The later has his diligence rewarded with an assist for every kill that the officer inflicts with call-ins.
Despite this, most players choose to run around like headless chickens so having an officer/radioman combo is a rare treat. They're invaluable in the more open maps and cooperative game modes, as another boon is being able to call in vital ammo drops.
While the game features jumping, thankfully bunny-hopping isn't really a thing and guns behave in what can be approximately called “realism”. Hip-firing an MG42 does wonders for aim, and aiming in general is harder when there are no cross hairs. That's why corner camping is so effective: you either have a rifle that can slay anyone who barges into the room in one hit, or you have an SMG, which is effective at close ranges.
Of course, it's not all about falling to the superior camping skills of other players. The cooperative mode, which was implemented pretty early in the beta, is great for getting stuck in with a couple of friends or for improving your skills and shooting some bots to feel better about yourself. It's a lot of fun, even if victory is nowhere near guaranteed. The bots might be slower on the draw and a lot less willing to camp in wait for you, but their shots are no less deadly and you can easily be blindsided by one. However, there's no better place to be a machine gunner than in the defensive modes against bots. They're not exactly snipers, so you will likely live long enough to have to reload!
All in all Day of Infamy has many game-modes, some of which are coop or PVP-only. I have yet to encounter simple Battlefield-like respawn ticket countdown matches. Sometimes, the checkpoints only unlock in a linear fashion, so the skirmish line might be moving back and forth. Other times, they can be captured freely, but also be arranged in a line, with the middle one being situated in what can be considered “neutral ground”, and the other two being closer to the base of either team. At any rate, respawns are usually bundled in waves, and most game modes count waves instead of tickets.
The maps themselves revisit a bunch of familiar locales of WWII. Dog Red is the required Normandy landing level (where German bunker machine gunners have lifespan measured in seconds – at least in player matches). You will also fight through bombed out French towns, wintery locales that scream of Battle of the Bulge and more. There are several maps set in the Mediterranean, but I have to constantly remind myself that Crete isn't Sicily – they're both urban maps with similar architecture. It's a pity we don't have some more variety in locations. Kuroko no basket season 1.
As Day of Infamy neared launch, it gave me several surprises. One of them was adding some variation to the factions. For example, some battles will let you chose between going into the field as a generic British soldier – or as a Gordon Highlander, or a Canadian. The variations not only have their own uniforms, but also unique soundbites! And it seems that the creators are aiming to add more down the road.
The other surprise is what must have been some sort of visual touch up, because when I fired the game up the last time, it was gorgeous. The guns look better than ever, something that is apparent even when looking down iron sights or cycling bolt action. The environments are still non-interactive, but the overall visual feel is amazing, even if doesn't match the grandeur of AAA releases. The only criticism I would have is for the actual skin of the soldiers, as it looks unrealistically dirty and matte.
I have nothing bad to say about the sound design either; The German soldiers even speak German (which might not be useful for the people playing on the team)! The gun rapport is great, and the creators consciously chose to make Allied and Axis artillery sound different. The music isn't repetitive either, which is great.
Day of Infamy is a solid game with a developer that is showing a lot of love for their work. They haven't wasted their time in Early Access, and while it's sticking to more traditional FPS design I think this is probably the best overall WWII game around. Heroes and Generals doesn't feel that polished and usually involves quite a bit of cycling before you get shot by unseen enemies, while Red Orchestra 2 is both showing its age and can be a bit too realistic for the masses. Day of Infamy is both good by itself and a great way to scratch that WW2 while you wait for something with more of a budget behind it.
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23 Aug 202010This week your intrepid heroes wait for things to load, crouch in corners, and run from Canadians. Day of Infamy faces the CHAIRQUISITION!
Game: Day of Infamy
Webzone: Day_of_Infamy
Devel: New World Interactive
Engine: Source Engine
Price: $19.99
Webzone: Day_of_Infamy
Devel: New World Interactive
Engine: Source Engine
Price: $19.99
Wazzat: The creators of Insurgency present the next installment of their successful FPS platform with Day of Infamy. Featuring tactical close-quarters WWII combat across a wide range of multiplayer and coop scenarios.
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Mandatory Disclosure: We were sent keys.
CHAIRQUISITION:
– Nooope
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Makes with the working
V-
- How did you make something using the Source engine run so poorly?
- I mean, this thing is borderline fugly (we’re talking Wolfenstein ET level) and i’ve seen it touch 30 a few times @ 1080.
- I can run HL2 @ 2160 and never see it dip below 100.
- Had a few random crashes to desktop but nothing inexcusable.
- I will however ding it a Chair for the FK mothering load times.
- Yeah, that business is only being done on a single thread for some bizarre moon reason.
- It makes Deus Hex load times seem reasonable.
J-
- Thar be some bugs
- Thar also be some serious load times.
M-
- Uses straight openGL so no issues
- small crash initially, making steam not think I was playing even though I was playing for an hour
- Holy load times batman
- Bonus points for dedicated australian servers, not oceana, not asia, FUCKIN SYDNEY!
Total-
Shiny / Sounds
V-
- It looka-like-a-game built with the source engine.
- And by that I mean it looks like something straight out of 2004.
- I’m not saying it’s arse ugly or lazily done but wicked-dated is wicked-dated.
J-
- Foxy first discovered that the canadians in this game are all possessed by the void spirit
- Other than that, it looks like a source 2 mod
- They have some generic trumpety-war-themed menu music
- Everything else in game is just what’s actually happening
M-
- its not going to win any awards for the shinys
- Argh My eyes!!!! http://pasteall.org/pic/show.php?id=116936
- however maybe by design as I was getting ~150fps with everything turned up and 2x AA
- This is more of a game of sounds than visuals
- No music but its absense adds to the tension especially in games with few players
- constant player chatter but in a good way, you can only hear in earshot, everyone does not have magical radios
- never heard so many fuck’s and shits
Total-
Control
V-
- WASD shooter, nothing to report.
J-
- You definitely want to check the keymaps before you start playing. Some of the controls, like going prone or deploying a bipod aren’t immediately intuitive
M-
- standard FPS fair for Keyboard and gerbal
- And fuck me there is alot of controls, and simple they are not
- says enable controller, but all I could do was move and nothing else with the PS4 controller
Total-
FUN
V-
- Sorry lads, but this is (if i’m being kind) a reskinned Insurgency.
- However Day of Infamy does introduce something new and bizarre.
- Fast-paced action with near insta-kill weapons.
- Yeah, that doesn’t exactly make for an authentic WWII simulation.
- The only way I could enjoy that business would be hella-legit permadeath.
- I tried to learn the basics via matchmaking but that system is noted doge shite.
- Filled with campers, bots, and players WAY above my paygrade.
- I even tried a few of the classes but at the end of the day Day of Infamy failed to bring anything new to the table.
- It’s hard to recommend something that looks, feels, and plays like a MOD for Insurgency.
J-
- “Realistic” shooters don’t really do it for me.
- I like my shooters in the quake/counter strike vein
- While there are a bunch of different modes in this game other than run around and kill people, it basically boils down to pretty much the same thing:
- Attempt to capture point, die, wait for respawn
- The closes thing I had to fun was using the flamethrower guy and barbecuing whichever poor sod walked in front of me
- All the other classes tend to get you killed pretty quickly, what with the “realistic recoil”
- I feel maybe coordinating with friends over voice chat would improve the fun of the game, but bots and randos don’t really do it for me
M-
- Im am really in 2 minds about this game
- It has moments of real fun, then times where it ends up really shit and annoying
- It really lacks polish and tightening
- I have found out that this game was originally a mod, then made into a game….cash grab maybe?
- Where is the Tobruk map, if you put aussies in your game you better give us a map
- However generally the aussie representation is pretty good, kinda had a mad max effect at the beginning but it got better
- “Find the camper” the game
- I have lost count of how many points i captured by sitting in a corner
- Even won one by laying down in the back of a truck
- However this is the first time in a very long time i have had to think laterally instead if going in fullsteam ahead guns blazing
- By that i mean i have found myself instinctively doing flanking maneuvers
- You need 2 people to call in fire runs, bombing runs and resupplies
- And these are really cool and where in most games you order it in then EXPLOSIONS! But in this you can hear the planes diving down and scares the crap out of you
- All the game modes ate just variations of “capture the point”
- All sounds good, however there is BIG flaw….map selection
- I have played well over 2 hours and only seen 3 maps
- At the end of the battle everyone picks the next map and guess what, everyone only picks the map they know they can win on
- This leads to each battle being the same over and over which is boring
- This also allows player who play it alot make it impossible to win against
- I would normally call this 4 chairs for fun, however with the map selection and unfair nature this creates i can only give it 2 chairs
Day Of Infamy Cooper
Total-
Final –
Day Of Infamy Coop Achievements
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